I am very responsible and I like to seize the time to accomplish my goals. I study a lot in my free time to improve my art skills and enjoy making different LEGO creations, among other analog art stuff. I love Digital Art, Video Games (+500 games in my Steam Account haha), I love Music and I’m also fascinated by spiritual awakening and how the Universe works. I realized I wasn’t enjoying that office job as Director and Project Manager, I needed to be true to my roots: Making art and developing Video Games, this is when the magic flows.Ĭurrently, I’m improving my development skills. Later, I joined a company to be the Director and Project Manager of a big VR Project.
Pixplant and vray full#
I developed completely the game "Attack of the Evil Poop", which would be on Steam with a lot of features such as Local Multiplayer, Steam Cloud, Full Controller Enabled, Achievements, and more.
Pixplant and vray Pc#
Where's my money, man?Ģ012-2014: I developed ARKADIANAX in my "free time", a PC Retro-like spaceship shoot 'em up for two players.Ģ017-2020: Seven years later, when I was about to leave my own company, I decided to learn C# coding, to do my own stuff all by myself, through books and the internet. We developed a couple of self IPs and more than 50 different projects for clients. Let's go on with more ambitious projects!Ģ011-2017: I founded a company, Sumersión Studio, with two other partners to develop Video Games and Adver-Games. It had good moments, but it was enough for me.
Pixplant and vray upgrade#
I was one of the advisors to upgrade the "3D Animation Career" back at that time. Was it a good choice.?Ģ009-2018: That same year I started teaching 3D Animation and Video Game development for almost ten years in a Professional Institute in Chile, called “Arcos”. Gameloft HR was interested in my profile, but I declined because I had to leave everything behind. I modeled tons of characters, and made tons of unwraps, rigs, textures, and sculpts. In my free time, I developed sci-fi footage in 3d for a short film (personal project).Ģ009: After I quit this job at the real estate agency, I started studying the workflow of 3D oriented to Video Games via books and the internet. "I see buckets everywhere.!" But I knew I needed something more. In 2006 I started doing 3d for living, no more stale bread!Ģ008: I attended a Zbrush training in a real estate agency office I worked for, to improve the 3D models while developing high-quality hyperrealistic architectural renders for big companies. I complimented those courses with different books I ordered and internet material. Steamworks knowledge (to upload games to Steam)Ģ004 - 2005: I started the amazing journey of learning digital art as a self-taught.Ģ006 - 2007: I took different 3D courses with talented professionals from the industry to learn character creation, physics simulation, and lighting among other stuff. Models, textures and animation implementation Digital retouching of photographs and renders Lighting and Rendering using V-Ray and built-in renderer. Rigging and animation of objects and characters 3D Modeling and sculpting characters and objects.